[DE]Momaw

[DE]Momaw



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To remedy this issue, please completely close and then restart your Steam client to get the latest update which addresses various deadzone issues:

https://store.steampowered.com/news/app/5...

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15 May

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Sadly I still cannot repro this problem on my computer.  Please note that with Purzzle's advice above, this may help if your Warframe controller config is still default, but it also might not do anything since you can set Deadzones in your Warframe-specific controller setup:

1) Bring up Steam overlay

2) Click the "Controller Settings" icon

3) Click on "Edit Layout"

4) In the config editor, click on the "Joysticks" entry

5) Under Joystick Behavior, click the small [Gear] icon

6) Under Joystick Settings, scroll down a bit to find Deadzones\Deadzone Source

I'd be curious how many of you are using "None", "Controller Preference", and "Custom"


10 May

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If Steam Input is causing problems, can you please open the Controller configuration within Steam, and tell us what configuration profile you are using? Is it the Official one, or have you made personal changes?


09 May

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21 hours ago, GoldenPhaze said:

Nah the same thing happened on my steam deck too, keep in mind i have been using mouse and keyboard for a while so to my surprise when im try to play on my bed today, that my char is moving with just a tremble of my finger being on a stick is nuts

18 hours ago, Xiothin said:

the moving sideways/backwards didn't happen until the most recent update, game was working fine right before.

 

I didn't see any issue with an XBox controller plugged into my PC, and when I asked our team members with Steamdecks they said they didn't see anything going wrong either. Reviewing all the changes that took place between 35.5.10 and 35.5.11 it's difficult to see how any of them could have touched the input functionality, so I'm at a bit of a loss here.  When you open the main menu, does the pointe...

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08 May

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11 hours ago, Armi said:

With this update my Xbox controller on the Warframe (PC) started walking sideways by itslef and I can't control it or leave it still on a place. I thought it was my Xbox controller that had been damaged but I already tried it in other games and it is completely normal. It is not surprising that this happens in Warframe, but please correct it, cause it is unplayable to have that bug!

1 hour ago, GoldenPhaze said:

on windows my controller deadzones are non existent leaving my char moving when i don't want them to... 

Is it possible that your controller has a very small amount of stick drift which other games ignore? In Warframe we expose this as an option that you can set, and you might have set this to a very low value at some point in the past. What is your setting here?

...

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02 May

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This might just be a case of the mod's description being a little bit misleading?  You don't get the elemental damage buff when you cast a Lavos ability by itself, for example you do not get Toxin damage bonus from casting Ophidian Bite.  Rather, you get the elemental bonus when you *infuse* one of Lavos' abilities with elemental damage. So if you wanted bonus Toxin, you would hold down the control for Ophidian Bite so that your next ability gets bonus Toxin, then tap to cast Bite with bonus Toxin. At that point your weapons should see the elemental damage as well.  Can you confirm that this works for you?

 

2024-05-02 13-42-55_edit.mp4 ... Read more

23 Apr

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Can confirm that there is a performance hit from casting Tragedy many times in a session. It's nothing to do with the LOS checks, sorry to disappoint the conspiracy enthusiasts. One of the visual effects from the cast that doesn't get removed when the cast ends, so you get a leaked visual effect for every time the power is cast.  The strength of your GPU will determine how many hundreds (thousands) of times you can cast this before it starts to really hurt.

Will try to get this cleared up in an upcoming hotfix 👍


22 Apr

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You need to hold down your "switch weapon" control to get into exclusive melee mode.


18 Apr

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3 hours ago, Grimm said:

don't forget that fireblast is also a LOS check and fails on rag dolled enemies (it also rag dolls enemies).

Seems to work here? Do you have a better way to demonstrate problem?

 

2024-04-18 11-23-34.mp4

16 Apr

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Promoted to our Known Issues collection, this needs a code change so it will have to go out with our next platform cert update.


11 Apr

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8 minutes ago, SuperGameChief said:

Please fix the soft-lock bug on Voidrig's grenade ability! Thank you!

This is on our Known Issues list. Because it requires code related changers, it cannot be delivered until the next platform cert update.

https://forums.warframe.com/topic/1388578-dante-unbound-known-issues-thread/

 

Comment
2 hours ago, LysanderasD said:

The reply I received on that thread, while well-meaning, did not seem to actually parse what the issue at hand was. For clarity

I must insist that we know about the issue you are describing. In the game's code, there is a line that checks how much overguard your pet is allowed to have, and in that, it checks for upgrades that add overguard capacity. If you don't have Pack Leader at all, then the game evaluates your pet's maximum overguard to be zero because you don't have any upgrades to capacity. This was a harmless oversight when it was written, before there was any other way to apply overguard to your companion. Now it's a bug affecting gameplay and we will fix it :) It's on our Known Issues thread as a change that requires code, so it has to be part of the next update that goes through platform cert.


10 Apr

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53 minutes ago, Daviodraan said:

Onos evolution lV Elemental Excess still doesn't work.

Can you be more specific why you think it's not working? I see the Onos' crit and status chance get modified as expected when I enable this evolution....

  

52 minutes ago, ConanThLibrarian said:

Hydraulic Barrel mod has disappeared from the game and inventory.

I see the mod in inventory, and you do have one on your account. Make sure that your Filter settings do not exclude Conclave mods

Edited by [DE]Momaw

08 Apr

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2 hours ago, crazywolfpusher said:

Mesa fire rate is also affected by player FPS cap.

We just tested this as both host and client and didn't see an obvious difference in how long it takes to kill an enemy between being capped at 30fps versus the host running unlimited on a high spec PC (over 400fps).

If you're seeing an issue with Peacemaker time-to-kill being affected by frame rate that can be verified with a video recording and a stopwatch, we need more details how to set up the test 😅


05 Apr

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The issue is specifically the [Pack Leader] mod.  Pack Leader has a max Overguard amount permitted, and if your pet has more than that, any melee hit is bringing it down to the mod's cap.  We'll change this so that Pack Leader just stops giving Overguard past its maximum, rather than reducing *to* the maximum,  in a future hotfix.

Post

It's been an exciting week for Warframe. Following the very positive launch of Dante Unbound, we threw open the doors to the Deep Archimedea and Elite Deep Archimedea. People have been laughing all the way to the bank with their new-found riches of Archon Shards.

But there's also been some missteps which we must take responsibility and apologize for, with regard to Dante himself and the rapid changes that caught people unawares. We've already made a big correction by fixing the new Line of Sight calculations which were, to put it bluntly, not as good as they should have been on release.

We never stop reviewing feedback, and in the spirit of making constant improvements to our game, here's a preview of our next steps in response to what players have said:

  • Adding back and formalizing the Status Damage Vulnerability to Dante's "Pageflight". In other words not just making enemies take more Status procs, but also increasing the damage of th...
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04 Apr

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10 minutes ago, Crackensan said:



Revert the change; the things your looking at doesn't matter if this is how Tragedy works.

 

We appreciate the video, since it showcases the problem with the current Line of Sight checks in a very analytical and accurate way.  However, the behavior in the video is what is being fixed. See attached video for the upcoming improvements to how we check for LOS that were mentioned in the first post.

2024-04-04 18-04-00.mp4

03 Apr

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Very confused what the problem is that you're reporting.

* I have not changed any of Citrine's abilities using Helminth
* I can equip Recrystalize on all config slots of Citrine
* When I click "Mods" button to show installed mods category, Recrystalize is present no matter which config slot it's in

A video is worth a thousand words per second!

Comment
On 2024-03-29 at 2:07 PM, RheaAyase said:

WAR-3967763

On 2024-03-30 at 10:19 AM, Motion_Blurz said:

WAR-3969835

We can tell that the component of the video driver that crashed is NV Encode...  Is Shadowplay enabled? If you turn off Shadowplay, does that resolve the crashing?

 

12 hours ago, RandomTrollz said:

from what I see from this thread and another similar thread, all people have an AMD CPU and and NVDIA GPU including me. IDK if I missed a different setup and too lazy to go back and check but it might have something to do with that. But IDK cause I dont see any intel nvidia problems. Also I have the same error code in the event log.

This theory is not supported by the telemetry in the 2 linked crash numbers. Only Nvidia cards...

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27 Mar

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Thank you for this report... We are aware of this issue and have somebody working on it.